The good news: the frame rate should be great. The demo, due to a technological circumstance, will be run in an unfortunately low 800圆00 whereas the game has been running for them at 1600x1050, 30fps. They went into production three months ago and "aren't even alpha." They're targeting first quarter 2008. He's been on the project for over 2 years now, starting with a small team of eight guys working to determine how to make a sequel worthy of the original. She intros Clint, notes he was the lead developer of Splinter Cell: Chaos Theory (someone yells out, "Oh yeahhhh!") and creative director of the FarCry 2 project. They gave a limited demonstration of the game at Leipzig, but this will be the definitive unveiling of the game. Carolyn Carnes opens up, reminding us there is no recording equipment (OR ELSE!), asking us to turn our cellphones off, reminding us this is a pre-alpha (read: if something goes wrong, it's early!) and of course, they won't be able to answer everything during the Q&A session. The screen is showing a Windows desktop with a big, shiny FarCry 2 logo. They've reserved the first two rows for press, eager to ensure their forfeiture of sleep doesn't go unrewarded. Developer Clint Hocking is on the stage, having flown to Seattle from Leipzig for this one, single demo. They inform us that there will be no visual or audio recording during the FarCry 2 demo.
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